

How many World War II games are there that simulate the holocaust? And why is that? It's because the added realism is not necessarily good for gameplay. So we don't totally dodge it, but we don't actively let players trade in slaves no. There are also downsides in terms of production for plantations and farmers in the colonies etc. Empire does not ignore slavery - there is a technology that gives you a public order bonus when you abolish slavery which is the result of socio-philosophical research. Slavery too is a difficult issue and there are reasons for us to avoid it. How much of history should we include and to what degree? The crusades are contentious, especially given the current political climate. Kieran Brigden: This is an interesting question. Is this to avoid controversy or because it's a tricky subject to implement in terms of the game mechanics? Incidentally, I'm not actually SUGGESTING you make a game where you can profit from the slave trade. But (as far as I know) you've steered clear of the slave trade, for example.


Do you feel compelled, when dealing with historical periods, to censor inappropriate material? For instance, some friends of mine were shocked in Medieval when I showed them you could go on Crusades or wage Jihads.
